Hinge Alley

Hinge Alley support

Last updated 26 October 2026

Email info@crindustries.xyz and tell us what happened, what you expected instead, and which phone and iOS version you are on. In the game, Settings, About, Email support opens a message already addressed to us, and the version number is on the row under it. A screenshot is worth a paragraph.

If anything on this page does not agree with what the game does, that is a fault in the page and we want to hear about it.

How to roll

Flick from the half you roll on toward the fold: up the screen when the phone stands like a laptop, across it when it is on its side like a book. When you touch down, a faint fan on the lane shows where the roll is aimed. The ball runs up the lane, hops the fold and climbs the ramp on the top half, then leaves the lip for the brass plate.

The modes

Classic

Nine balls, every ring and pocket counts. Your best is kept on the phone and shown on the menu.

Hundreds

Nine balls, and only the corner pockets count: your score is how many of the nine went into one.

Rush

45 seconds on the clock after a 3, 2, 1, and as many balls as you can roll, up to two on the lane at once. A ball still rolling at the buzzer counts.

Daily Alley

A Classic frame on today's lane (below).

Pass & Play

Two players on one phone (below).

Daily Alley

Every day the alley gets its own wear: a pattern of tiny drifts in the lane that nudges a ball as it rolls. Everybody playing on the same day rolls the same worn lane, so everybody's score that day is on the same alley. The day is the UTC day, so a new alley starts at midnight UTC, not at your local midnight. Play it as often as you like; the results show your best today.

Pass & Play

Two players, one phone, nine balls each. Type two names (up to 16 characters; they are remembered for next time, and a blank one is Player 1 or Player 2), and the first player rolls. When the first frame is over the game says who rolled what and whose turn it is; pass the phone across and the second player taps Ready. Most points wins, and an equal score is a tie.

Nothing from a Pass & Play game goes to Game Center or touches your own bests, there is no +3 balls offer, and no full screen advert is ever shown between the two frames.

Folding, and the ways to hold it

Hinge Alley is designed for a phone folded like a laptop: the ramp and the plate on the raised half, the lane on the half on the table, every ball crossing the fold. No feature needs that, though, and every other way of holding it plays the same game.

Pausing, and leaving in the middle of a frame

The +3 balls video

When the ninth ball of a Classic or Daily Alley frame settles, and your total is within 60 of your best for that mode, the game can ask +3 BALLS? Watch a video for three more balls. It is entirely your choice: No thanks takes you straight to your results. It is offered:

Watch it to the end and three more balls are racked. A frame with extra balls counts for your best, not the leaderboards: it is never posted to Game Center, and no full screen advert follows it. Remove Ads does not remove this video, because it is only ever there if you choose it.

Remove Ads, and restoring it

Buy Remove Ads from the REMOVE ADS chip on the main menu or the results screen, or from Settings, Remove Ads. The price shown is the App Store's, in your own currency.

It removes banner and interstitial adverts, not optional reward videos. The chip says so on its face: Reward videos stay. The banner and the full screen adverts go; the optional +3 balls video is still offered, and still yours to take or leave.

To restore it on a new phone or after reinstalling, open Settings and tap Restore Purchases. The purchase belongs to your Apple Account, not to the phone, so this works on any device signed in to the account that bought it. The game then says one of:

Ask to Buy. If a family organiser has to approve the purchase, the game says Waiting for approval. You can keep playing. The ads go as soon as it is approved.

If a banner or a full screen advert appears after you have bought Remove Ads, that is a fault: tap Restore Purchases and check that Settings shows Ads removed. Thank you. If it does, email us. Refunds are Apple's to give, at reportaproblem.apple.com; a refunded Remove Ads brings the ads back.

Game Center

Game Center is optional, and the whole game works without it. Sign in from the Game Center page of your phone's Settings app. In the game, Settings, Game Center says whether you are signed in, with buttons for the Leaderboards and the Achievements.

Sound, music and haptics

Every sound in Hinge Alley is synthesized by the game. It plays even when your phone is set to silent, so the switches in Settings, Sound and feel are how you silence it: Sound, Music (on the menu, Settings and the results, never during a frame) and Haptics. During a frame, the Sound button across from Pause turns the sound off and on. Settings, Look, CRT screen lays faint scanlines and a glass sheen over the machine; it is off until you turn it on.

Ads, tracking and your choices

A banner sits under the main menu and the results, never during a frame. A full screen advert can appear as a finished frame reaches its results: at most every third finished frame, at least 90 seconds after the last one, never in your first session with the game, never in the middle of a Pass & Play game, and never after a frame you played on with +3 balls.

After your first finished frame, the results screen shows a card titled Free to play, paid for by ads. Tap Continue and iOS asks whether Hinge Alley may track you. Either answer gives you the whole game and every reward; it only changes how adverts are chosen. To change it later, use your phone's Settings, Privacy & Security, Tracking.

In the game, Settings, Ads has:

Which phones

Designed for iPhone Duo, and plays on any iPhone with iOS 27.1 or later. On a phone without a fold the game draws the fold as a brass rail across the screen, and there is nothing to fold: no fold hint, no Fold to continue, and no Hinge parallax switch in Settings. On an iPad it runs as an iPhone app.

It does not need a connection to play. Without one there are simply no adverts, no +3 balls offers, nothing to buy and nothing sent to Game Center.

Your data

There is no account. Your settings, your bests, the Pass & Play names and a frame you leave in the middle are kept on your phone, and deleting the game deletes them. Game Center scores and achievements belong to your Game Center account with Apple and stay after the game is deleted. The privacy policy has the rest.